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Garmr 1

Garmr

Faction: Melee Symbol.melee.30


Attack: 1090 - 2290 (1-1)

Defense: 810 - 1690 (1-1)

Cost: 5

Ability: Sword Dance

The guardian is on the lookout, its nose seeking out intruders in its domain. What it does with them is something better left imagined instead of said out loud.


Garmr 2

Garmr+

Garmr+


Attack: 1310 - 3208 (2-3)

Defense: 970 - 2368 (2-3)

Cost: 5

Ability: Sword Dance

The guardian is on the lookout, its tail flicking to and fro as it searches for prey. What those spikes do to a man's flesh, I don't think I need to explain.



Garmr 3

Garmr++

Garmr++


Attack: 1530 - 3852 (4-7++)

Defense: 1130 - 2844 (4-7++)

Cost: 5

Ability: Sword Dance

The guardian is on the lookout, its teeth polished and ready for action. They are buit for one thing: satosfying the beasts carnivorous urges.



Garmr 4

Garmr (Hel-guard)

Garmr (Hel-guard)


Attack: 1980

Defense: 1460

Cost: 5

Ability: Sword Dance

The guardian beast suddenly finds its territory alive with activity. The day of reckoning is near. Nothing could please it more.




Garmr 4

Garmr (Hel-guard) MAXED

Garmr (Hel-guard) MAXED


Attack (4-1): 4398 ◊

Defense (4-1): 3297 ◊

Attack (4-7): 4745 ◊

Defense (4-7): 3507 ◊

Attack (8-15): 4910

Defense (8-15): 3629



StatsEdit

Card Name Evolution Route Base ATK Base DEF Lvl 15 ATK Lvl 15 DEF MAX ATK MAX DEF
Garmr 1-1 1090 810 - - 2290 1690
Garmr+ 2-3 1310 970 2914 2151 3208 2368
Garmr++ 3-5

4-7++

1530 1130 3417◊

3509

2523◊

2591

3760◊

3852

2776◊

2844

Garmr (Hel-guard)

4-1 (P)

4-1

4-7

5-9

6-11-

6-11

7-13

8-15

1980 1460

-

2238◊

4170◊

4262◊

4271◊

4317◊

4326◊

4335

-

1697◊

3081◊

3148◊

3155◊

3189◊

3196◊

3203

4140◊

4398◊

4745◊

4837◊

4846◊

4892◊

4901◊

4910

3060◊

3297◊

3507◊

3574◊

3581◊

3615◊

3622◊

3629

(P): PURE 4-1 STATS (no carryover stats)
‡: Denotes NON-enhanced level 1 carryover stats
◊: Calculated, remove this symbol if stats are confirmed

AvailabilityEdit

Released: 11/15/2012 (game release)

Garmr has been in the game since release.

Not available in the free card pack, can only be found in chapter quests 18-4 and 18-5

MythologyEdit

In Norse mythology, Garmr or Garm ("rag" in Old Norse) is a blood-stained watchdog that guards Hel's gate. When the world ends in Ragnarök, Garmr will be loosed from his chains and do battle with Týr, both ending up killing eachother.

[Source: Wikipedia]

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