When joining a Guild, you are able to select from several Guild Classes. This selection will impact certain factors in your game, depending on your choice. More choices will become available as you increase your investements and as your Guild's level rises. Some Guild classes will also be awarded as event rewards.
Availability
There are two criteria for selecting a class:
The class has to be available to your Guild.
The class has to be available to you.
If the class is not available to you, but other Guild members can select it, you haven't earned it yet (criteria 2). Invest more in your guild, OR, it was a guild ranking reward BUT you had to be in the guild when the reward was distributed. (class is linked with your account not the guild)
If nobody in your Guild can select it, it hasn't been unlocked yet for your Guild (criteria 1). Raise your Guild level, or your guild did not rank high enough in the event where it was awarded.
Some classes may require participation or top Guild Rankings in select events.
Class Level
Collecting enough Mastery Points will let you increase the level of your class. Increasing your Class Level will increase the bonus effect of the class, as well as allow you to select an Advanced Class.
You can raise your Mastery Points several ways:
Finish quests and win battles (general activity)obsolete as of Aug 9, 2013
1 Mastery point for every exp points earned:
When you earn 79 exp points or less, 1 Mastery point for every 15 exp points earned. (rounded down)
When you earn 80 exp points or more, 1 Mastery point for every 20 exp points earned (rounded down)
1 Mastery point for every 10 attack points consumed.
Fighting Raid bosses encountered while questing in storyline or weekly quests (As of Aug 9th, 2013)
Using Guild Class ability during a Guild war
The Class Level will increase when you have accumulated a set amount of points. The amount required to increase your Class Level increases with your Class Level.
Advanced Classes
These will require a certain Mastery level in a corresponding lower class.
Changing Class
You will only be able to change your class after a certain period of time has past since your last selection. The Training Clock items bought in the Store may reduce this time period.
Your old Class's level and Mastery will be saved, so you will not have lost it if you later change back.
Leaving your Guild
Leaving your guild will remove your class, but if you later join a guild you will still have the class at the same level and Mastery. Note that it might not be available for selection if you joined a new Guild.
Major Chaotic/Genesis/Justice ATK deck strength boost
Level 20 skill: Chaotic/Genesis/Justice Frenzy
Large Chaotic/Genesis/Justice ATK deck strength boost
Soldier/Conjurer/Dancer
Veteran Level
Required Guild Rank: 1
Level 5 in Warrior Class
Guild Investment Points 30000
An Attack Based Class, Soldier/Conjurer/Dancer can raise the ATK Power of Melee/Magic/Charm type cards. However, it will take longer to recover ATK/DEF PWR.
Level 1 Skill: Mighty/Magical/Charming Maul
Slight ATK deck strength boost to Melee/Magic/Charm type cards
Level 5 Skill: Mighty/Magical/Charming Roar
ATK deck strength boost to Melee/Magic/Charm type cards
Level 10 skill: Mighty/Magical/Charming Fury
Major ATK deck strength boost to Melee/Magic/Charm type cards
Level 20 skill: Mighty/Magical/Charming Frenzy
Large ATK deck strength boost to Melee/Magic/Charm type cards
Barbarian
Veteran Level
Required Guild Rank: 1
Top 100 Guild Ranking in third (Second Half) or fourth (First half) Dawn of Crimson Bands Guild War event.
Level 10 in Warrior Class
Guild Investment Points 50000
An Attack Based Class, stronger than Warriors. You can greatly increase your Attack deck's power even more. However it will take much longer to recover ATK/DEF PWR
Level 1 Skill: Wild Howl
Major ATK deck strength boost
Level 5 Skill: Savage Howl
Large ATK deck strength boost
Level 10 skill: Flaming Howl
Great ATK deck strength boost
Level 20 skill: Infernal Howl
Huge ATK deck strength boost
Defense Type Classes
Knight
Apprentice Level
Guild Rank 1
Guild Investment points 1000
An Defense Based Class: You can greatly increase your deck's defense power. However it will take longer to recover ATK/DEF PWR.
Level 1 Skill: Leather Shield
Slight DEF deck strength boost
Level 5 Skill: Iron Shield
DEF deck strength boost
Level 10 skill: Steel Shield
Major DEF deck strength boost
Level 20 skill: Mythril Shield
Large DEF deck strength boost
Chaos/Genesis/Justice Knight
Veteran Level
Guild Rank 1
Level 5 in Knight Class
Guild Investment points 30000
An Defense Based Class You can greatly increase your deck's Chaotic/Genesis/Justice DEF Power. However, it will take longer to recover ATK/DEF PWR.
Major Chaotic/Genesis/Justice DEF deck strength boost
Level 20 skill: Black/Blue/Green Mythril Shield
Large Chaotic/Genesis/Justice DEF deck strength boost
Vanguard/Paladin/Acrobat
Veteral Level
Guild Rank 1
Level 5 in Knight Class
Guild Investment points 30000
An Defense Based Class, Vanguard/Paladin/Acrobat can raise the DEF Power of Melee/Magic/Charm type cards. However, it will take longer to recover ATK/DEF PWR.
Large ATK deck strength boost to Melee/Magic/Charm type cards
Crusader
Veteran Level
Guild Rank 1
Top 100 Guild Ranking in second (Second half) or third (First half) Dawn of Crimson Bands Guild War event.
Level 10 in Knight Class
Guild Investment points 50000
A Defense Based Class, stronger than Knights. You can greatly increase your Defense deck's power even more. However it will take much longer to recover ATK/DEF PWR
Level 1 Skill: Silver Armor
Major DEF deck strength boost
Level 5 Skill: Mythril Armor
Large DEF deck strength boost
Level 10 skill: Holy Armor
Great DEF deck strength boost
Level 20 skill: Arcane Armor
Huge DEF deck strength boost
Quest Type Classes
Thief
Apprentice Level
Required Guild Rank 1
Guild Investment points 1000
A Quest Based Class: You can increase Dorri and Treasures obtained from questing, but Skill Bonuses will be decreased during battle.
Level 1 Skill: Coin Hunter
From Quests, get more treasure and Dorri, get a small boost in treasure and Dorri.
Level 5 Skill: Treasure Hunter
From Quests, get more treasure and Dorri, get a moderate boost in treasure and Dorri.
Level 10 skill: Relic Hunter
From Quests, get more treasure and Dorri, get a major boost in treasure and Dorri.
Level 20 skill: Fortune Hunter
From Quests, get more treasure and Dorri, get a big boost in treasure and Dorri.
Hunter
Veteran Level
Required Guild Rank ?
Guild Investment points 50000
A Stamina Based Class: Consumes less stamina when Questing. However, Formation Skill Bonuses in Battle are decreased.
Level 1 Skill: Coin Hunter
Consumes less stamina when Questing. Stamina consumed slightly reduced.
Level 5 Skill: Treasure Hunter
Consumes less stamina when Questing. Stamina consumed reduced.
Level 10 skill: Relic Hunter
Consumes less stamina when Questing. Stamina consumed majorly reduced.
Level 20 skill: Fortune Hunter
Consumes less stamina when Questing. Stamina consumed largely reduced.
A Class that earns and saves a lot of Dorri. Cost of ENHANCE and EVOLVE is less, get more Dorrifrom Login Bonuses, however all Skill Bonuses in Battle are decreased.
Level 1 Skill: Talented Trader
Saves a lot of Dorri, save a small amount of Dorri. Cost of ENHANCE and EVOLVE is less.
Level 5 Skill: Smart Trader
Saves a lot of Dorri, save a moderate amount of Dorri. Cost of ENHANCE and EVOLVE is less.
Level 10 skill: Crafty trader
Saves a lot of Dorri, save a major amount of Dorri. Cost of ENHANCE and EVOLVE is less.
Level 20 skill: Ingenious trader
Saves a lot of Dorri, save a big amount of Dorri. Cost of ENHANCE and EVOLVE is less.
A Class that earns and saves a lot of Dorri. Cost of ENHANCE and EVOLVE is less, also can increase the EXP earned when Enhancing. However all Skill Bonuses in Battle are decreased.
Level 1 Skill: Skilled Chemistry
Saves a lot of Dorri, save a small amount of Dorri. Cost of ENHANCE and EVOLVE is less, and ENHANCE EXP is majorly boosted.
Level 5 Skill: Skilled Chemistry
Saves a lot of Dorri, save a moderate amount of Dorri. Cost of ENHANCE and EVOLVE is less, and ENHANCE EXP is largely boosted.
Level 10 skill: Clever Chemistry
Saves a lot of Dorri, save a major amount of Dorri. Cost of ENHANCE and EVOLVE is less, and ENHANCE EXP is greatly boosted.
Level 20 skill: Ingenious Chemistry
Saves a lot of Dorri, save a big amount of Dorri. Cost of ENHANCE and EVOLVE is less, and ENHANCE EXP is hugely boosted.
Gambler
Veteran Level (Not yet released)
Required Guild Rank: 25?
Guild Investment points 50000
Gamblers can increase the chances to draw better cards from the Free Card Packs and from Keys
Level 1 Skill: One Pair
Small chance to draw better cards from Keys and the Free Card Pack.
Level 5 Skill: Two Pair
Moderate chance to draw better cards from Keys and the Free Card Pack.
Level 10 skill: Three of a Kind
Major chance to draw better cards from Keys and the Free Card Pack.
Level 20 skill: Four Aces
Big chance to draw better cards from Keys and the Free Card Pack.
Spellcaster Type Classes
Magician
Apprentice Level
Required Guild Rank: 6
Guild Investment points 10000
A skill based class. When using this class, card skills are more likely to trigger. However Order advantage bonuses in Battle are decreased.
Level 1 Skill: Magic Spell
Card skills are more likely to trigger. Small level skill to trigger effect
Level 5 Skill: Magic Conjuration
Card skills are more likely to trigger. Moderate level skill trigger effect.
Level 10 Skill: Magic Incantation
Card skills are more likely to trigger. Major level skill trigger effect.
Level 20 Skill: Magic Invocation
Card skills are more likely to trigger. Big level skill trigger effect.
Chaos/Genesis/Justice Magician
Veteran Level
Required Guild Rank: 6?
Guild Investment points 30000
A skill based class. When using this class, Choas/Genesis/Justice card skills are more likely to trigger. However Genesis & Justice/Choas & Justice/Chaos & Genesis Order advantage bonuses in Battle are decreased.
Level 1 Skill: Chaotic/Genesis/Justice Spell
Chaos/Genesis/Justice Card skills are more likely to trigger. Small level skill to trigger effect
Chaos/Genesis/Justice Card skills are more likely to trigger. Big level skill trigger effect.
Wizard
Veteran Level
Required Guild Rank: ?
Top 100 Guild Ranking in fourth Dawn of Crimson Bands(Second Half) Guild War event.
Level 10 in Magician Class
Guild Investment points 50000
A Skill Based Class: When using this class, card skills are more likely to trigger. However Order advantage bonuses in Battle are decreased.
Level 1 Skill: Crytic Spell
Card skills are more likely to trigger. Major level skill trigger effect
Level 5 Skill: Cryptic Conjuration
Card skills are more likely to trigger. Large level skill trigger effect.
Level 10 Skill: Cryptic Incantation
Card skills are more likely to trigger. Great level skill trigger effect.
Level 20 Skill: Crptic Invocation
Card skills are more likely to trigger. Big level skill trigger effect.
Curse Type Classes
Shaman
Apprentice Level
Required Guild Rank: ?
Guild Investment points 20000
A curse based class. You can greatly decrease your opponent's deck's ATK power. However card Skill bonuses in Battle are decreased.
Level 1 Skill: Painful Curse
Slightly decrease opponent's ATK deck strength
Level 5 Skill: Poisinous Curse
Decrease opponent's ATK deck strength
Level 10 Skill: Leeching Curse
Major decrease of opponent's ATK deck strength
Level 20 Skill: Crippling Curse
Large decrease of opponent's ATK deck strength
Chaos/Genesis/Justice Shaman
Veteran Level
Required Guild Rank: ?
Level 5 in Shaman Class
Guild Investment points 30000
A curse based class. You can greatly decrease your opponent's deck's Chaos/Genesis/Justice ATK power. However card Skill bonuses in Battle are decreased.
Large decrease of opponent's Melee/Magic/Charm ATK deck strength
High Shaman
Veteran Level
Required Guild Rank: ?
Level 10 in Shaman Class
Guild Investment points 50000
A curse based class, stronger than Shaman's. You can greatly decrease your opponent's deck's ATK power. However card Skill bonuses in Battle are decreased.
Level 1 Skill: Vexing Curse
Majorly decrease opponent's ATK deck strength
Level 5 Skill: Tortuous Curse
Largely decrease opponent's ATK deck strength
Level 10 Skill: Deadly Curse
Greatly decrease opponent's ATK deck strength
Level 20 Skill: Excruciating Curse
Hugely decrease opponent's ATK deck strength
Event Type Classes
Carpenter
Apprentice Level
Required Guild Rank: 1
Guild Investment points 1000
A event based class. You can increase the amount of Log in Bonus FP and Dorri. During War, can regenerate Wall HP.
Level 1 Skill: Amateur Builder
Slightly increase Login Bonus FP and Dorri
Level 5 Skill: Apprentice Builder
Increase in Login Bonus FP and Dorri
Level 10 Skill: Adept Builder
Major increase in Login Bonus FP and Dorri
Level 20 Skill: Veteran Builder
Large increase in Login Bonus FP and Dorri
Engineer
Apprentice Level
Required Guild Rank: 1
Guild Investment points 1000
A event type class. You can increase the amount of Login Bonus FP and Dorri. During War, can increase Heavy Bolt ATK PWR.